O hai, Twitter now has LOLcat language opshun, kthxbai

It's been a busy week at Twitter, what with new rollouts like an upgraded search engine that'll pull in older tweets and a simplified search tool for mobile app users. So it's now time to have some fun. As a little easter egg, the social media giant has secretly added a LOLcat language option to add a bit of internet meme flavor to the normal Twitter web interface. The changes are what you might expect: Twitter is now TWTTR, "Compose new tweet" is COMPOZE NEW TWEET, "conversation" is CONVERSASHUN, "Who to follow" is HOO 2 FOLLOW and so forth. No, your timeline won't automatically transform into a stream of grammatical and spelling errors and your own tweets won't be magically LOLcat-ified either (for that, we suggest hitting the Speak LOLcat translator link below). Still, it's a fun little weekend distraction if you're not quite tired of the I Can Has Cheezburger meme just yet. You'll find "LOLCATZ" under the language drop down section in Settings, or you can just click on the source to check out your Twitter page in all its LOLcat glory.


Rogers adopts sane device unlocking policy, $8 pay-per-use US roaming Mobile

Rogers has had an unlocking policy in place for awhile, but it isn't what most would call reasonable: an unlock isn't even an option until the contract is over, which could involve a 3-year wait and obsolete hardware that isn't worth the effort. Logic is about to prevail, thanks in part to pressure from proposed CRTC guidelines on customer rights. A policy change in March will see Rogers unlock devices as long as they've been on the network for at least 90 days, delivering freedom while the equipment is still relevant. Subscribers will just have to swallow the $50 fee, although that's a relative bargain next to buying outright.
The provider is also making a gesture of goodwill to those who frequently cross into the US through a new roaming add-on launching this spring. Border-hoppers will have the option to pay $8 to get a quick, 50MB hit of data for one day. It's not quite the revolution the carrier claims when many of us could blow past the limit within minutes -- Instagram, anyone? Still, it's good enough for emergency directions or an email check among those of us who won't commit to a permanent roaming plan.
The provider is also making a gesture of goodwill to those who frequently cross into the US through a new roaming add-on launching this spring. Border-hoppers will have the option to pay $8 to get a quick, 50MB hit of data for one day. It's not quite the revolution the carrier claims when many of us could blow past the limit within minutes -- Instagram, anyone? Still, it's good enough for emergency directions or an email check among those of us who won't commit to a permanent roaming plan.
Pirate Bay documentary now streaming, up for download on (surprise!) The Pirate Bay

Way back in 2010, filmmaker Simon Klose petitioned folks on Kickstarter for $25,000 to hire a professional to video editor. The pro's task? Sifting through and editing over 200 hours of footage Klose had recorded that chronicles the journey of The Pirate Bay's three founders throughout their trial. Now, over two years later and after the case's conclusion, the documentary has premiered at the Berlin International Film Festival and is now available for your viewing pleasure. Sure, you could watch the whole hour and twenty minute-long affair in 1080p on YouTube, but what would be more fitting than legally downloading it (thanks to a creative commons license) through The Pirate Bay? Hit the neighboring source link to start downloading TPB AFK: The Pirate Bay Away From Keyboard, or head past the break for the full film.

BLU Products ships Studio 5.3 II, rugged Tank 4.5 Mobile

BLU Products is leaving no niche uncovered, it seems. Just a week after the Quattro line surfaced, we're seeing two more budget smartphones arrive that fill in what few gaps are left. The Tank 4.5 seen above is a rare rugged entry for BLU that's dust- and water-resistant, yet still reasonably slim for a toughened phone at 0.38 inches -- it's the 4.5-inch qHD screen, dual-core 1GHz processor, 5-megapixel camera and 4GB of expandable storage that keep the price in check. The Studio 5.3 II (below), meanwhile, is a direct sequel to last year's Studio that takes on the improved processor and resolution of the Tank 4.5 while throwing in a better 8-megapixel camera. Regardless of the phone, you'll find Jelly Bean and roaming-friendly dual SIM slots with unlocked HSPA 3G. Both are shipping now to the US for $199, which could be just low enough to catch travelers who want a simple smartphone for that late winter vacation.

Google aiming to build $82 million aircraft facility at SJC, probably launch more Project Glass demos from it

It's no secret that Google has an interest in the automotive industry, but over the years the popular search engine has also managed to amass quite the collection of aircrafts. So much in fact, the company is in the process of inking an $82 million construction deal that would bring its fleet to Mineta San Jose International Airport. Pending city council approval, the privately funded facility would generate an annual $2.6 million rent lease, around $400,000 in fuel revenues and create 236 jobs. If agreed upon, the 29-acre Googleport will take up to two years to build and will include an executive terminal along with hangers to house the company's private Boeing 737 and 747 jets. Google currently parks its jets at Moffett Federal Airfield, where the company has offered to renovate NASA Ames' Hanger One in exchange for two-thirds of its facility space to house its planes. There's no word if either deal will affect the other, but as it stands San Jose's city council is expected to vote on its proposal sometime in April.
Sandboxr lets us easily make custom-posed, 3D-printed figurines (video)

Where was Sandboxr when we were kids? Instead of dragging our parents around on a hunt for the perfect figurine, we could have used the company's new web app to easily manipulate a virtual model and get a 3D printed statuette in the exact pose we wanted. There's compensation for the lost opportunities of our childhood, however. The creation tool allows for customized accessories, scenes and sizing, and it's expected to have reasonable prices of about $12 for a 2.5-inch character and over $20 for a 3.5-inch version. The best news may simply be the likelihood of a figurine existing in the first place -- Sandboxr sees itself as a platform for everyone from 3D animators through to game developers and dedicated toy companies, many of which can use existing 3D models to start a collectible line. The printing service is currently invitation-only and plans a Kickstarter fundraising drive to scale larger, but it's easy to see an end to the days of limited edition figurines -- much to the delight of our inner child.
Editorial: Nintendo's digital content problem and how the Wii U is making things worse HD

The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
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